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Inferiant Weapon FX

Set of effects for a biological weapon. Was a lot of fun working on this one, especially since its more organic and a somewhat different style of visuals compared to what I usually do.
The weapon dissolves and "consumes" enemies, turning them into ammo.
Luckily I was able to solve most VFX challenges using particles to avoid having too many systems running in parallel.

Weapon Fire and Killing a NPC. Note how the NPC drops Impure Spectrum after death.

Inferiant Dissolve 1
Scripted effect along with a particle system.

Weapon model in 1st-person view with a particle effect at its core.

Weapon model in 1st-person view with a particle effect at its core.

Inferiant Ammo (Impure Spectrum)

Ammo "Consume" (Pick Up) Effect

Ammo items without model and a cheap collision mesh with only a particle and a cheap, dynamic light source for its visuals.

Ammo items without model and a cheap collision mesh with only a particle and a cheap, dynamic light source for its visuals.