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UE5 Holograms

Various hologram effects.
The holo maps are heavily inspired by both previous work of my own and a talk by Chris Murphy ( https://twitter.com/highlyspammable ) from GDC 2019 ( https://youtu.be/etSfYfIIoSE ).

Hologram effect, based on a Niagara particle for the "light rays" and a skeletal mesh with a relatively simple shader for the "body".

Two variants of a "holo map", one being a particle cloud, the other more uniform "pixels" with light rays.

Two variants of a "holo map", one being a particle cloud, the other more uniform "pixels" with light rays.