"An interstellar adventurer and treasure hunter takes down an unfamiliar alien creature and keeps one of its claws as a trophy, mounting it to his gun, as the weapon that allowed him to slay the attacker. But the creature had been possessed by an otherworldly power itself that has now turned the adventurer's more traditional revolver into a murderous tool to spread it's influence."
The whole project was a lot of fun to work on and I was able to combine older passion projects of mine with new tricks as well as the techniques and procedures I've learned recently.
The production of the weapon took a week at most, with big pushes over a handfull of days.
All in all, this project took a little over a month in total, with the majority of the time being taken up by polishing and fine tuning, especially on the gameplay-side.
I would like to have more practice in a fluent production in the future, but it's nice to be able to sit down and bring a project through from the very start to finish.
I chose to work within an older game engine for this project, because I already had systems for weapons built within it, but it's nonetheless outdated and I want to build practice and make experiences with more current technology.
Sketchfab view.
Gameplay demo in Source Engine.