Small Unity game we made as part of a course project in late 2019 / early 2020.
I was responsible for visual effects and custom shaders, most notably seen in the trees sway animation, the leaf particles and the special blocks, such as the "ghost" blocks.
Art direction, setdressing and landscape assets:
https://www.artstation.com/chloeb
Foliage assets:
https://www.artstation.com/saraschaefer
Particles with "low-poly" aesthetic to fit the tree's design.
Leveraging exposed parameters to adjust them to the numerous tree variants we were having at our hands.
Shaders for special blocks.
"Ghost" block on the left, "Glitch" block on the right.
During playtests, players were surprised at being reset to checkpoint when coming into contact with the block, so I tried to make it look more menacing and "alien".