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Unity VFX Doodles

Various effects I made in 2020 using Unity's VFX and Shadergraph, especially when writing from VFX graph to shader parameters became a more accessible feature.

Lines and Nodes

Line and Node materials, fully procedural, to take full advantage of particles being able to write data to the material, such as the node's ring expanding.

Line and Node materials, fully procedural, to take full advantage of particles being able to write data to the material, such as the node's ring expanding.

"Darkness Shard" from Destiny 2 with the little bits depth-blending into the parent mesh.

Item Orbs

Item Orbs

The same particle 3 times, showcasing its wide variety of available parameter options.

Energy Projectiles #1

Energy Projectiles #2