Various effects I made in 2020 using Unity's VFX and Shadergraph, especially when writing from VFX graph to shader parameters became a more accessible feature.
Lines and Nodes
"Darkness Shard" from Destiny 2 with the little bits depth-blending into the parent mesh.
The same particle 3 times, showcasing its wide variety of available parameter options.
Energy Projectiles #1
Energy Projectiles #2