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Student Game: Big Steps

During the IMTS course at Saxion Enschede, I was part of a team working on a mobile game. My task was to build effects that compliment the simple visuals and breathe some life into scenes and certain gameplay events.

3d island tiles by
https://www.artstation.com/carrillool_art

3d foliage assets and water fountain mesh by
https://www.artstation.com/martinakisova

Claiming a reward from a tile.

Small shader for the water fountain.

Tile spawn effect.

Chimney steam.

GPU particle based grass made in VFX graph.