During the IMTS course at Saxion Enschede, I was part of a team working on a mobile game. My task was to build effects that compliment the simple visuals and breathe some life into scenes and certain gameplay events.
3d island tiles by
https://www.artstation.com/carrillool_art
3d foliage assets and water fountain mesh by
https://www.artstation.com/martinakisova
Claiming a reward from a tile.
Small shader for the water fountain.
Tile spawn effect.
Chimney steam.
GPU particle based grass made in VFX graph.