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Student Game: BiodiVRcity

A VR experience is part of a museum exhibit, showing how human actions have an effect on the environment around them. My contributions were small VFX assets done in Niagara.
The team was a pleasure to work with.

Part of the IMTS course at Saxion Enschede

3d assetes by
https://www.artstation.com/xronos
https://www.artstation.com/stwarz
https://www.artstation.com/vyronic

Select gameplay scenes.

The "shockwave" when dropping objects either into the trash (where they of course belong) or on the ground needed to be as impactful as it needed to be playful. This was the direction given to my by the team.

Watering can effect. Water flow adjusts automatically based on tilt.

Watering can effect. Water flow adjusts automatically based on tilt.

Dithering is a very lightweight technique and together with UE5's TSR upscaler creates a surprisingly vapor-like effect.

Dithering is a very lightweight technique and together with UE5's TSR upscaler creates a surprisingly vapor-like effect.